MS will no doubt make the dev tools as friendly as possible if this is the case. They apparently focused heavily on the software and dev tools for XB1X, so there's no reason to believe they won't go beyond that to get games running on both next gen consoles as easy as possible. That of course doesn't mean it will be a simple as making one version and having it work perfect on both, but for the average dev, it won't be a big deal overall. Unless all they care about is profits, and how many devs like that make great games you want to play anyway?
As for PS4 to Pro. Did the devs know Pro was coming? If they had an idea, did they take it serious, or was it just up in the air in a manner that they very well assumed it wasn't going to happen, and didn't really plan ahead? Why waste time on scalability, if you don't know or think you're going to need it? Now that devs know a mid gen upgrade is likely, and maybe PS will even be straight up and tell them it'll likely be based on a Zen 6 CPU and RDNA 5.0 GPU, etc, they can be more prepared in advance, so there's less headaches down the road.
As for the smaller devs, well, they may have to put a little more work in for both consoles, or maybe they can focus solely on Xcloud streaming. As long as the game works on the Xcloud server hardware, it should work on every XB console right?
I hope developer target Lockhart (that equal to PS4 pro) as 1080p and 30fps machine, so it can focus on graphic fidelity, and Anaconda will do the resolution and frame rates enhancement.
But if Microsoft asked developer to make Lockhart as 1440p machine, then it will be wasted on resolution but run with PS4/Xbox One graphic and Anaconda is will be just as useless.
So i still not agree with this lockhart, But i do like it if Microsoft planning to release another Scarlet X like how Sony might able to release midgen PS5 upgrade along the line. It's better, because Anaconda and PS5 will be the baseline instead lockhart and PS5 pro and Scarlet X will be the enhancer like PS4pro and Xbox One X was.
Scalability can happen only on resolution and frame rates as well some post processing effect, but scalability cannot work on game design. They are some games that cannot scale up due to their games design. Lockhart to Anaconda might be OK , but if Microsoft targeting Xbox One as baseline then it will jeopardize future game design and hampering the progress of new type of games that could have never been made on PS4/Xbox One generation.Last edited by HollyGamer - on 07 December 2019