Mr Puggsly said:
Different effects, attention to detail in different aspects, much smoother performance and higher resolution doesn't hurt either. These are also games varying in scale. Some have large open areas, some are more linear. God of War and Gears 5 being the most linear. |
Using different techniques doesn't make they look better.
GoW is plenty open, you can go to any area in the game without having a loading, the full game is a single setpiece.
None of the games you listed look better on Xbox than the games I listed for PS4Pro. If you want to pick games on the best PC HW then sure you can find some.
Pemalite said:
Nah.
1024x768 is 4:3 aspect for a pixel count of 786,432 pixels.
I still have my Xbox 360 and Playstation 3 hooked up to a 480P 5:4 aspect CRT TV in the games room.
I am not missing the point. I am disagreeing with your point.
Depends on the game and the hardware in use, there are specialized scalers which work extremely well to reconstruct interlace feeds into progressive.
It's not just the CPU that limits you from achieving 60fps, the GPU and memory plays a role and can hold back framerates.
Games have a "render time". - You double your framerate, you halve the time you need to render a games scene for it to be displayed.
Depends on the person. |
Thanks for the input.
On the 1440p rendering on console, they can opt to "save" the entry level tvs with upscalers on the console itself (like MS and I think Sony also used on X1X and PS4Pro). Sure they would rather have 4k rendering, but we all know that by gen end with other effects improving it will have to take a hit on resolution so an upscaler would be helpful.
Mr Puggsly said:
If you're playing a 480p game, it'll look okay on a 480p CRT screen. It can still look a bit muddy depending on the input from my experience, but even HD games can be acceptable as well. However, 480p will look crappy on 768p CRT monitor. Its simply a low resolution (for 3D games) so it looks poor on pretty much any screen 720p or higher. To the contrary, 720p can look good even on 4K displays especially with a good anti aliasing solution, maybe temporal effects, etc. I'm saying 720p is about the resolution you need for tiny objects to be fairly crisp and small text to be easily readable. You can also apply good AA effects to clean up the noise. With 480p though, its just too low for many games on an average home display. Halo Wars probably seemed "excessively" large because the base was just a cluster of buildings. When you zoom out it looks at par with other RTS games. The RTS games on 5th gen consoles were only 240p and generally cartoonish. They were generally bright colorful to distinguish objects. I've played 720p games on a large 4K screen and could tell you it looked fine. Not ideal, not nearly as muddy or pixelated like 480p would be either. That's not something you can really disagree with, this is objective. You speak as if 480p and 720p look about equal on large 4K displays. Obviously there is a huge difference. I'm aware 60 fps put stress on GPU as well. TLoU2 is running 1440p/30 fps on the Pro, it could potentially achieve 60 fps at 1080p if CPU bottleneck wasn't an issue. GoW in performance mode is 1080p with frame rate around 45-60 fps, this is probably CPU bottleneck as well. So yeah... thank you for explaining graphics can look better at 30 fps. I'm explaining games can also keep high quality graphics settings with resolution compromise. But of course, CPU bottleneck is often an issue that a low resolution can't solve. |
You really don't get it. If the CPU wasn't the bottleneck and smooth 60fps happen for that game then you are using roughly twice the power on the GPU to have that graphic.
So doesn't matter where you look from reducing fps from 60 to 30 increase what is possible in graphical achievement, it is that simple.
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