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Hiku said:
DonFerrari said:

I see nothing unusual of allowing the other remaster before having the sales projection being exceeded.

They probably already have a high enough projection that would make money, they simply over achieved.

It's noteworthy because just a few years before that, Capcom couldn't even greenlight the R&D budget for Street Fighter 5. One of its biggest franchises.
And that's comping off the huge success that was Street Fighter 4. Before Sony offered to fund part of the development, Yoshinori Ono estimated that we wouldn't have seen SF5 until 2018 at the earliest. Capcom were in a bad financial situation due to poor investments into the mobile market.

It takes a lot to recover from that. Let alone be in a position where you comfortably greenlight the funding of a second remake before the first one even gets any fan feedback.

And Street Fighter 5 certainly didn't help, as it had a poor launch. The game was rushed out with minimal content, because Capcom wanted to have it out before the Capcom Pro Tour started that year, in February.
Over the years they managed to steer the ship right and make SF5 profitable, but it wasn't the big success they were expecting.

Marvel vs Capcom Infinite was their next big, from scratch, project. And that one failed spectacularly, and was never salvaged.
They abandoned all plans for continued support for it, almost immediately.

I believe Resident Evil 7, in Feb 2017, was the first big new project for them that ended up being a hit on home consoles. And the starting point of their comeback.

And that was several years after REmake 2 was announced. Which was announced in August 2015.
That's why I find the timing of RE3's funding noteworthy.

RaptorChrist said:

I agree. RE2 is one of the best games released this year, and it's not unusual to think that the developers knew they had something good on their hands as they were building it.

Also, Capcom's devs seem to have mastered the RE Engine. Making RE3 is probably a lot quicker than RE2, which was a lot quicker than RE7, with the groundwork already built.

You can read my comment above for my thoughts on that.

But I just want to add that the development of RE2 was not 'a lot quicker' than RE7.
It was apparently the other way around. RE2 was in development longer than RE7.

Resident Evil 7 began development in Feb 2014.

"It's been 4 years since we saw a numbered Resident Evil game, when did you begin developing RE7?
Nakanishi: Well we began everything to do with the game around about February 2014, so a little over 2 years"
https://www.neogaf.com/threads/capcom-famitsu-interview-on-resident-evil-7.1235171/

RE7 was released exactly 3 years after it started development.


In August 2015, Resident Evil Remake 2 was announced to be in development. It started at some point before that announcement, but let's go with August 2015. That means by the most conservative estimate, REmake2 was released 3,5 years after it was announced to be in development.

Your reasoning makes sense.

But your initial post is what got the confusion. If you had said that you didn't expect they to greenlight before RE2 shipped to great acclaim you tied it more to being before they discover they outdid their forecast.

But yes From the comments that they didn't had budget for SF5 without the help from Sony (so it would take a lot longer to release) to being able to make 2 remakes almost simultaneously is a little odd.

But perhaps they made the PS1 way on the shared assets and team so the additional cost of RE3 was small compared to just RE2.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."