Hiku said:
It's noteworthy because just a few years before that, Capcom couldn't even greenlight the R&D budget for Street Fighter 5. One of its biggest franchises. And Street Fighter 5 certainly didn't help, as it had a poor launch. The game was rushed out with minimal content, because Capcom wanted to have it out before the Capcom Pro Tour started that year, in February. Marvel vs Capcom Infinite was their next big, from scratch, project. And that one failed spectacularly, and was never salvaged. I believe Resident Evil 7, in Feb 2017, was the first big new project for them that ended up being a hit on home consoles. And the starting point of their comeback.
You can read my comment above for my thoughts on that. RE7 was released exactly 3 years after it started development.
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Your reasoning makes sense.
But your initial post is what got the confusion. If you had said that you didn't expect they to greenlight before RE2 shipped to great acclaim you tied it more to being before they discover they outdid their forecast.
But yes From the comments that they didn't had budget for SF5 without the help from Sony (so it would take a lot longer to release) to being able to make 2 remakes almost simultaneously is a little odd.
But perhaps they made the PS1 way on the shared assets and team so the additional cost of RE3 was small compared to just RE2.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







