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Hiku said:
SvennoJ said:

For all we know his PC could have been connected to his work network and he was playing through a vpn while his phone was communicating directly from his home router. And true, larger bandwidth stuff might make different routes. Video traffic usually buffers anyway so isps might be giving that low priority. For phones the isp would assume it could be a live video chat, who knows.

Skimmed through another lag test that was more comprehensive (explains all the equipment they used, and measured all the values).
Looks like there was a correlation between input lag and higher quality streams.


https://www.youtube.com/watch?v=m0gILReDQsY

It's so strange that when you put more fps to have a smoothier experience and faster reaction you increase lag so much.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."