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That was quite a lot of fun. I picked it up when the cut scenes were done and had a nice long play session before the talkies started again. I put some clips together in case anyone wants to see me fail at Blood and Truth. It has its share of cool moments but also plenty of that VR and especially PSVR clumsiness. I know I'm not a good candidate to play along with the charade, too curious not to try everything and test the limits. Some weird things, I tried juggling paper balls near the start but they kept flying off as soon as I let them go. However at the end I couldn't manage to throw a grenade for the life of me, those kept dropping straight down lol. I also had a catastrophic tracking failure where the headset went all haywire on me, I guess I moved to far forward trying to shoot around a counter. good thing I have zero motion sickness.

Playing this has actually made me more excited about HL: Alyx. It made me realize that the bar is still quite low. That's not meant as a dig against blood and truth, there's simply still tons of room for improvement in interactivity and physics based gameplay. Btw now I see where pistol whip got its idea from!

My Aim controller should have enough charge by now, let's see how that works with Borderlands 2. I figured out how to be able to see the mini map with the current mission, looking straight up unglues it from where my glasses end and it comes down into view. A work around.

Yep, works great with the Aim controller. It only needs something to remind you of where the camera is. At some point the tracking was having some issues and it turned out I was pretty much facing away from the camera. Fun game.

Last edited by SvennoJ - on 24 November 2019