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Peh said:

https://youtu.be/w8a1BAolFIk?t=205

VR just offers gameplay mechanics that are simply not possible on flatscreen games. 

That looks more like what I expect. Very cool yet also pretty clumsy and messy. I'm still on the fence on how this will go in a serious game environment. It's good for a laugh anyway. His wrists bending so uncomfortably all the time (in game) makes me feel kinda nauseous lol.

Video games have also been about feeling like a super hero that can do everything well. This is more like playing Inspector Gadget or Clouseau. Amazing tech but do the masses actually want this?

I also wonder what Valve will do to support room scale, standing and sitting all at the same time. The conversion of Fantastic contraption to be played sitting on psvr hampered it a lot. Then with the various movement schemes and different controllers they would basically have to make 18 different combinations work in the game. The Solus Project simply let you skip certain puzzles that weren't compatible with the current movement scheme plus I still needed to switch back to teleportation now and then to be able to reach certain places.

I really hope it doesn't become a jack of all trades, master of none type situation. I just don't want to get all hyped and then be disappointed. Doom VFR was really disappointing and didn't work well with any of the 3 control schemes. I tried them all and ended up switching between them all to get through the game. So far RE7 is still my fondest memory of playing a 'realistic' full game in VR and that used the controller. I did 5 play throughs of that and survive the night mini game was so good in VR :) I'm hoping HL Alyx can finally dethrone RE7.