JRPGfan said:
Yes theres still improvements to be had, everything it does, will never match haveing locally run hardware however. "In five years or so, we'll have a better idea if consoles still provide a better experience." |
I don't know if it's fair to say that the game will always run better on local hardware. Obviously, if we're talking about running the game on the hardware vs streaming it from the same hardware, then yeah. But theoretically, the hardware that is running the game could be much more powerful than an XBox Scarlett or PS5. I'm not sure how much quality is lost between the source hardware and the user, because I'm not really knowledgeable on that stuff. I think in theory though it should be possible to render it in better quality.
Input delays are obviously going to be longer. Even with wireless v. wired controllers you can see that. The question is whether or not the delay can be shrunk to the point where it's not an issue for the player. I think it should be possible for most gamers and most games.
Data caps aren't an issue for me personally, but obviously if they are for others, that's a good reason to prefer console. When you talk about running on a phone though, that's only applicable to the switch. Unless SOny and Microsoft surprise us, Stadia will still be a much more viable option for people playing away from home.
Honestly, buying games for 60 bucks a pop is kind of archaic. Kind of like paying 30 dollars for a Blu Ray or 15 for a CD. (I know that Stadia doesn't change that yet, but either they will move to a subscription model, or another service will.) Gaming has survived with that model mainly due to technical barriers. Stadia shows that those barriers haven't been eliminated completely yet, but within the next 5-10 years, they'll dealt with to most player's satisfaction. There will still be a market for retail games, just like there's a market for CDs and Blu Rays, but the market's going to shrink, and console manufacturers will have to adapt. Gamepass seems to be the best option, allowing for the benefits of a subscription model, while also having the benefits of dedicated hardware. But, if the gap between streaming and physical/downloaded games becomes small enough, it may be hard for a large chunk of the current market to justify buying a dedicated console.