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the-pi-guy said:
SvennoJ said:

The perfect matching of the hand movements and objects in the trailer. I have to see it to believe it :) I imagine it to be more on the level of Job simulator in reality. My had movements aren't that steady anymore in real life!

I have not played the lab though, pc exclusive I guess? It's just that motion controls always feel awkward to me so I remain skeptical until proven wrong.

Have you played PCVR? 

Motion tracking on the PC headsets are leagues ahead. The Rift is much better than PSVR.  I have absolutely no problems with it and vastly more reliable.  Vive is supposed to be better, and the Index has better tracking yet.  

No I have not. But even when PSVR tracking works well there's still that feeling of disconnect and awkwardness. The move controllers are probably to blame for that. What I miss is when you manipulate objects in real life with both hands at the same time. Turning something over in VR becomes an exercise in trying to bend your wrist in ways that don't work. Simply having your other hand assist is very difficult in VR. Perhaps the index controllers solve that by providing finger tracking (if they do that). The human hand is such a complex tool that a simple grab / let go state is not getting anywhere near intuitive handling of objects.

Anyway I'm very curious to see how it turns out. For now I've gone back to preferring a controller over motion controls, except for beat saber. I finally got the setup good enough to get the platinum trophy! Placing the camera a foot higher suddenly increased my scores enough to get SS ranking. So finicky!