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Pyro as Bill said:

Graphics won't matter so Nintendo instantly becomes a high end console.

*Graphics will always matter when gameing.

Dedicated gaming devices might still be used even if it's just for controllers and convenience.

*Or because they deliver better image quality + input delay + consistancy + fix data cap issue.
(your sitting on bush / train, and you go through a tunnel, or under a bridge or something, and you lose connection? consistancy isnt a thing for streaming, its better to run a game locally on a portable system, like a switch instead)

Nintendo seems fine for now because they've successfully predicted the future again.

*You think streaming is the future, so the Switch is future proof, because.... streaming?

DS embraced touchscreen and microphone games that were about to become huge thanks to Apple/Android. (DSi added a camera)

Wii was a TV-box with a TV remote as a controller, the market didn't go that way but most new TVs are smart TVs and therefore could easily become consoles. Every TV manufacturer could install their own Wii Sports if they have motion control in the remote.

3DS used multiple cameras and motion control because that's what smartphones were about to come with as standard.

WiiU thought multiple devices would be connected and would allow for streaming, extra screen(s) and asymmetric gameplay. They do but no-one takes advantage of it.

Switch is a 'tablet' (does the Gameboy count as a tablet?) built around a selection of blutooth controllers and TV docking which is one of the future battlegrounds if 5G is as fast and stable enough as promised and/or when the graphics difference shrinks.

* Have you seen Google Stadia performance? compression artifacts, inconsistancies in resolution, stutters, input delays, worse imagine quality than current PS4pro or Xbox One X.... list goes on and on, theres very few upsides.

Nintendo has and is successfully defending itself against smart devices. Smartphones, tablets, smart TVs, TV boxes. If 5G makes every device a PS6 level graphics beast then the war will be about exclusive software, controllers, friends lists/online, maybe the ability to easily switch between TV and portable, price, simplicity/accessibility, gimmicky addons, local multiplayer.

*5G wont magically make any device a future console, via game streaming. So far Game Streaming has issues and huge downsides that wont be fixed with just more bandwidth, so 5G wont do anything to fix it.

Sony and MS lose all (except online) their strengths while Nintendo's are magnified.

If we all wake up tomorrow and every $30 Android device can seamlessly stream PS6 level graphics with zero lag and zero cost to porting, who wins the console war?

Theres no game streaming service, that can give less input lag than a local run game from a dedicated device.
Its just not geographically possible, due to the laws of physics. This isnt a bandwidth issue, so there will never be "zero lag", theres always going to be extra input lag delay compaired to a physical console.

Stadia tried their best to keep input delays as small as possible, and still theres videos of people where they press a button in a game, and it takes 0,5secounds to 1+ secound before the character reacts on screen. Thats not a bandwith issue, its a data has to travel back and forth issue, and things take time to move distances issue.

5G wont magically change anything.

*edit:

Also apparently 1080p on stadia with compression is only slightly better than 720p run locally in terms of image quality.
That can take upwards of 8 GB pr hour.

What kinda phone data plan do you own? alot of people have those 100GB / 200 GB pr month type deals.
With that you could only game like 12-25 hours on your phone pr month.


Also "every $30 Android device can seamlessly stream PS6 level graphics"
You realise alot of Chrome books, cant even use stadia with "decent performance"..... how do you expect a 30$ phone to do so?
Thats a massive over exageration.

Last edited by JRPGfan - on 22 November 2019