haxxiy said:
Virtualization doesn't work like that. The way instructions need to be assigned and executed in the complex GPU pipelines, each with different burst times, data fetches etc. would mean that each "half" would have far less computing power than it is theoretically available. And it would probably be readily noticed from frame time spikes and latency, a bit like what happens with dual GPUs but worse. Not to mention that comercially speaking, two GPUs half the size of a larger one would have been a cheaper alternative considering how the costs for larger dies scale. Of course, I'm not saying is impossible that it could have happened, maybe Google did invest a lot on GPU resource scheduling and sharing (to little results), but it would seem super sloppy and amateurish even for the standards of the Stadia launch. |
Seems you know a lot about this stuff, but I don't see the issue. Here's a youtube video of a gpu running 6 games on a tesla V100. Why can't Google do similiar to AMD gpus?
https://www.youtube.com/watch?v=gzXnCuc9bAE
Edit: I just tested myself on my computer running Star wars: the old republic and World of warcraft at the same time in windows mode. No issue what so ever. They both ran 60fps/1440p at all times no frames drop what so ever.
Last edited by Trumpstyle - on 21 November 20196x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!