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SvennoJ said:
eva01beserk said:
So the compression is only for data cap purposes? Would they allow a full inmage for thouse who can handle it? Maybe reviewers could take another crack at it. I mean its still pointless cuz if this is already toping data caps on first World nations. But then they can say "see we are good. It's you lowlife peasants and crappy internets."

4K60 10 bit color is 14,238 mbps or 13.9 Gb/s, nobody can handle that!
You need 35 mbps for 4K 60 with compression. That kind of sustained speed (no buffering option) is pretty difficult already.

4K blu-ray goes up to 100 mbps, digital cinema up to 250 mbps, however those have the advantage of time to optimize the encoding for quality and use variable bit rate, more bits for fast scenes. So even going up to 100 mbps for stadia won't make it look near as good as 4K blu-ray. It will get better as encoding hardware gets smarter and faster.

That's a very good point. For the experience to not feel too laggy, there needs to be less than 200 ms between the time you press a button on your controller and the time the input makes it's way to the Stadia box, processes the data, grabs the next frame, compresses it, sends it back, gets de-compressed on the user's end, and finally displayed on the screen. Only fast compression algorithms can be applied, and they are lossy.

I was optimistic about Stadia when it was first announced, back before we knew anything about pricing or their launch line-up. As someone else mentioned, until exclusives arrive, there is no good reason for me to bother playing on Stadia, as I already have the means to play every one of their games on other platforms, in an environment that isn't going to cut into my data cap and won't be inconsistent.

It could have been so much better.