SvennoJ said:
4K60 10 bit color is 14,238 mbps or 13.9 Gb/s, nobody can handle that! |
That's a very good point. For the experience to not feel too laggy, there needs to be less than 200 ms between the time you press a button on your controller and the time the input makes it's way to the Stadia box, processes the data, grabs the next frame, compresses it, sends it back, gets de-compressed on the user's end, and finally displayed on the screen. Only fast compression algorithms can be applied, and they are lossy.
I was optimistic about Stadia when it was first announced, back before we knew anything about pricing or their launch line-up. As someone else mentioned, until exclusives arrive, there is no good reason for me to bother playing on Stadia, as I already have the means to play every one of their games on other platforms, in an environment that isn't going to cut into my data cap and won't be inconsistent.
It could have been so much better.







