Mr Puggsly said:
Stadia has launched a few years into premium consoles and they boasted specs well above them. Even if there is a poor optimization thing happening, I suspect the reality is users arent getting the advertized specs. PS4 and X1 basically share the same market, given their library is very similar and they have similar games as top sellers. So I generally lump them together as an audience. Therefore I dont see premium consoles them as a niche separate things per se. Frankly, Stadia is aiming for the exact same type of gamers that enjoy Playstation and Xbox. Switch in comparison has a more unique audience. When you look at the games that really thrive on it, it has no direct competitor. PS Now is probably profitable, but I doubt its making a big profit. I cant recall the exact amount but I think they said it had like 700k subscribers in a report before the price change and some major PS4 games were also added. Its also limited to 720p/60 fps so they arent sending out data like Stadia. Gamepass cant be profitable for publishers? What is that based on? Sony has a strong 1st party, but they come to PS Now late. I believe I read xCloud is going to have the enitre X1 library. Hence, xCloud is more like a real console being streamed versus a more curated experience of the competitors. If xCloud is ultimately curated, it will atleast have 1st party games at launch. |
PSNow have passed 1M subs, but it still is under 2M.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."