HollyGamer said: https://www.eurogamer.net/articles/digitalfoundry-2019-stadia-tech-review "Our final game focus is the big one - Red Dead Redemption 2. Stadia is based on a Linux OS running the Vulkan graphics API, and we know from our recent PC testing that Rockstar supports both this and DirectX 12 with the latest iteration of the Rage engine. We also know that invoking the PC game's higher-end features comes at a cost, so the developer's choices here in how to use Stadia's power should be intriguing.
My thought to this Stadia raw performance should be around 80% faster than Xbox One X (10,7 TFLOPS Vega 56 VS 6 TFLOPS Polaris 580 ) , in realities it's running at 44% of the total pixel count with the same graphical settings and framerate. Just for clarification Read Dead Redemption 2 on Xbox One run at 4k native at 30fps . It will be even worse if we include streaming video compression (Youtube Video compression) and latency problem on average connection. |
Rockstar provided it, they could not be bothered. Saying that, it is shit on PC too.