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JWeinCom said:
MasonADC said:

When the issue first arose, Masuda said that they cut Pokémon because there was in general too many and they wanted high quality animations. The first par is subjective, but a lot of moves has way better animations and models in general move way better. Also, let’s not act like tweeks didn’t have to be made to the models at all for stuff like the overworld 

https://www.youtube.com/watch?v=e6Y2v-SMMYM

Just as a counterpoint to some of the cherry picking going on.  Some of the models and animations at least are clearly far better than what was found on the 3DS.  Obviously not every single animation is going to be a priority.  For example, when they show double kick in the video posted earlier.  Obviously a weak move that few people are actually going to use that often is not going to be a priority, whereas signature moves for the starters and legendaries were.  

https://www.youtube.com/watch?v=uPFUzfck4oI

And there are some comparisons between the game and Let's Go.  My little brother bought the game for me, and it's downloading, so I'll have the chance to see for myself, but basically it looks like an incremental upgrade from Let's Go... which is about what I think ought to be expected?  I mean, there's an argument to be made that the graphics for the series weren't that good to begin with, but if you've been ok with them till now, I honestly can't see how this entry is anything egregious.  Just kind of seems to me like people are upset about the cut Pokemon so they're looking for other things to attack.

Yeah I really thought it was weird that the Donkey poke'mon has a signature kick move with a kicking animation, but when he does the doublekick fighting move he doesn't just do that animation twice. Instead he just does a 2 inch jump into the air. Also Scorbunny has an animation in his Poke'dex profile that could have been used for the doublekick move. 

The best explaination I can think of is that Gamefreak might want to keep some of the old animations for nostolgia's sake. Kind of like how we still hear digitized Poke'mon screams, instead of smoother sound files. If true, then criticizing Poke'mon for lazy animations would be as silly as criticizing Dragonquest for 8 bit sound effects. 

But that's just a theory, and we'd have to ask the developers.