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Dante9 said:
goopy20 said:
You're forgetting that not everyone cares about gaming on the go. I much rather play games at home on my 65 inch Oled. Also, I don't think Nintendo is competing with Sony or MS in the console space. They are just targeted towards totally difference audiences. Nintendo is mainly a family friendly/ kids console while Sony and MS are aiming more for the "core" gamers. I mean my nephew loved everything Nintendo when he was 7. Now he's 11 and he's only playing ps4 and pc.

Yup, there are people who are never gonna be gaming on a tiny, crappy screen while being in a crappy environment on the go, when there's a possibility to use glorious big screens of beauty and splendor in your own, peaceful place.

That doesn't mean streaming won't take over. First digital took over from physical, because convenience. Same will happen with streaming. 1ms is a myth, yet it is possible to make it almost indistinguishable from the input lag we're used to now with consoles. Console games have 67 ms input latency at best. Better hardware at the server end can make up for transmission latency.

https://displaylag.com/console-latency-exploring-video-game-input-lag/

Netflix streams 4K HDR at 18 mbps. 4K blu-ray is very niche so apparently that's more than enough. If it works for movies, should be fine for big screen gaming. The only savior of local hardware will be VR which can't stand any input latency. However reprojection for head movements can be done locally like the ps4 already does with frame doubling to 120fps. Controller / head tracking locally, game processing remotely, it's possible.