The_Liquid_Laser said:
It is ok to say that technology defines a generation, but you have to pick the right technologies. Many of the technologies that you listed are not really things that the average consumer would know about or care about. What technologies did people care about? In generation 5 people cared about the CD ROM. That was the technology that defined that generation, and it was the reason Playstation won over the previously undefeated Nintendo. 3D graphics is also something people legitimately cared about (which you did list). In generation 4, people generically cared about improved graphics and a six button controller. Sega even admitted the importance of the six button controller by releasing one of their own later on. The six button controller was important to fighting games, and that is why it was important technology to generation 4. What was the important technology to generation 7? Motion controls. The Wii was the best selling console of generation 7. Additionally, Microsoft and Sony admitted this was the important technology by releasing their own motion controls. Motion controls is what defined generation 7 as well as online gaming (the latter of which you did list). Technology can definitely define a generation as long as you identify the relevant technology. And the technology doesn't necessarily have to make the hardware more powerful. The Playstation had a weaker CPU than the N64, but at the time people cared far more about the CD ROM. |
First, is not technology because u forget the portable scene. More than 50% of market don't follow what you advocate.
Gen 7 is about three things: Motions controls, touch generation and online gaming. But is not determinated by that. PSP don't have any of that, and belong 7th generation. The core tech defines only the winner don't all consoles and portables.
Videogame generation is majority determined by time, because videogame is all about games and don't high specs. If technology were crucial to video game generations, the most advanced console would normally be the most successful console. Which offers the best technology considering the trade-off. However, it is not about technology, but about games. Technology is just a tool for developing new games, only it doesn't define a generation but the time when consoles compete for consumers. And the winning console technology will be something that may be adopted in the future by competitors, often adopted in the same generation, but by simulating the successful games of the winner.







