shikamaru317 said:
I got it from this: https://www.businessinsider.com/google-stadia-data-usage-internet-streaming-requirements-2019-6 4K streaming on Stadia use 15 GB of data an hour. Even Stadia's lowest quality uses 4.5 GB an hour, which works out to 270 GB of data usage for the month at 2 hours per day, still well over the point where mobile companies start capping the speed on your "unlimited data" plan, and the lowest quality setting on Stadia is going to look like a 720p Youtube video with heavy artifacting, far from ideal. MS is claiming lower data usage requirements for their xCloud service, but it will still be well over that unlimited data speed cap point for your average core gamer. Streaming is just not going to replace traditional hardware for core gamers anytime soon. Might work for casuals who only play a few hours a week, but not for core gamers as long as the data caps are so tiny. Even on home internet, the largest ISP in the US, Comcast, has a 1 TB cap, which a core gamer could easily go over between game streaming and video streaming. |
Yes, and they are calculating with the theoretical max bandwith of 35 Mbps (for 4K60) for every single second that is streamed, which is a very unrealistic case. In reality compressed video data varies a lot in size per second based on how much the picture changes every frame (that's how today's video codecs work). If 35Mbps represents every pixel of all 60 frames send changing in every frame, then I expect at most 80% of that bandwith be used in a longer average and that's probably for games with lots of fast camera pans.







