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Air latency is not the same thing as end to end latency. Even late 3G networks already had theoretical air latencies below 5 ms earlier this decade. Speed of light and server lag are a thing even with 5G, you know.

Besides, I'm not sure precisely which point you're trying to make about Nintendo since none of the devices you mentioned have anything to do with 5G whatsoever. Not to mention a putative streaming future still depends on companies with the funding, infrastructure and know-how available to provide this service. Microsoft and Sony do... and Nintendon't.