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TruckOSaurus said:

Reducing the additions to Overwatch to only heroes and maps is very misleading. There's been a ton of modes added in the arcade and also plenty of features added.

- Deathmatch
- Team Deathmatch
- Capture the Flag
- 3v3 Elimination
- 1v1 Duel (same hero for both)
- Total Mayhem
- All the different limited time events(Junkenstein's Revenge, Mei's Snowball Offensive, Uprising, Yeti Hunter,Lucio Ball)

- The Overwatch Workshop and custom games (Custom user created maps which spawn things like Parkour challenges, aim training course, boss mode and countless others)
- Find a group
- Replays

Good points. But that just reinforces my argument on how bare-bones and under-featured the game was on release.. Would have been nice for their inclusion on day 0 so that there was a focus on new content after the fact. - It's the same argument I leveled against Halo 5.
It would be interesting to know that by the time those rolled out, how much of the playerbase moved on.

Take a game like Halo 3 for example, which essentially had all of that listed and more for it's multiplayer. (I.E. Forge, Theater) but had extra modes as well like Griffball and infection.

Even Call of Duty (Yes Call of Duty!) will often have more content, like Wold at War for example with a fully-fleshed out single player, co-op, slew of Multiplayer maps and modes and even cool little modes like Zombies.

Battlefield is generally full of content as well with a great single player, co-op and an expansive multiplayer feature set.




--::{PC Gaming Master Race}::--