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Azzanation said:
DonFerrari said:

Public may not know the heads of the studio (even though Druckman is somewhat famous nowadays), but Sony invested in the studio because of the heads and the content they were creating.

Buying (or making the studio for Kojima from the ground) Kojima Production would mostly be for the guy's name sure, but after the game release and it is well done and well received the studio is good, because Kojima don't do everything alone even if he touches everything. Besides buying a studio that can have his steering for 10 years is basically assuring it for 2 gens and sure work on succession plan that perhaps Kojima alone wouldn't care because he would retire.

Its a giant risk buying a brand off a well known game creator. Rare is a good example here since MS brought them off Nintendo at the stages where the Stamper Brothers were close to retirement and this affected Rare as a whole and Rare has struggled ever since with there direction as a brand.. well except for the success of Sea of Thieves being MSs best selling new IP however it took a good decade to get there.

Does Sony want to invest into a company and hold responsibility for a brand that could very easily fall apart when there lead retires? 

I am more interested in Nintendos success once Miyamoto retires.

Besides, like Bungie, does Kojima really want to have a boss? 

MS bought Rare after a very bad dispute from it with Nintendo and with enormous red lights on the departure of several key members. I don't remember any studio Sony bought having similar issues. Sure some along time didn't keep the level of output and quality and were closed, but don't remember something as big as Rare happening.

Sony basically paid for a similar cost of building a studio to have one game, I hardly can see they not interested in owning the studio itself if it proves the success. They were looking at Ready at Dawn and Quantic Dream to purchase if they had exceed, and both wanted it, but the results weren't enough.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."