| vivster said: Psychology, ever heard of it? Expectations influence everything, if you want it or not. The issue is that you can't influence your expectations a lot. They're built by prior experiences and perception. You can try to temper them but you won't ever have them completely under control. The only people who can control your expectations are the ones in control of the product. If a person gets too high or low expectations it's entirely on the shoulders of marketing. There are of course exceptions if the expectations are based on outdated or wrong information, or are built on something that's just not realistically possible. If I have the wrong expectations of a game and I did my due diligence in gathering information you can be damn straight that I'm gonna blame that on whoever was in control of marketing. |
How is it then that two people can have opposite expectations about a game despite having access to the same information? That you admit there are exceptions means people are totally in control, as their expectations can be decided based on whatever they want, whether it makes sense or not.
Ha, you definitely did not do your due diligence if marketing was your sole source of information.
| The_Liquid_Laser said: A standard is a widely held expectation. If most people expect something, then it becomes a standard. Expectations do matter. |
Uh no, a standard is set by comparing and determining which is the best of them. Now for example, even though I expected something to be bad, I'm still unhappy that it's bad. How do expectations matter here? You can't blame the expectation when it turned out to be correct. It's clearly the fault of the final product, that's what matters.







