haxxiy said: It's very unlikely there'll be more than 40 - 44 CUs on next generation consoles even if the die size is around 400 mm2 and they take I/O out of it. These Radeon cards spit blood above 1600 - 1700 MHz, and we've discussed elsewhere how power consumption influences everything in design, including up to consumer-class product rules and licencing, which are a very significant dealbreaker. Not to mention the costs... (edit - corrected number of CUs) |
Clockspeeds can be tricky, it depends how aggressively they wish to bin things and how hard they wish to dial the voltages home.
If the base Playstation 4 and Xbox One consoles are a gauge though, they went conservative on both clocks and voltages to keep power consumption in check... Because you do have an efficiency curve to abide by... So you are right on the money there.
In saying that, Microsoft took things in the opposite direction with the Xbox One X, they dialed up the clockrates in favour of a smaller and cheaper to manufacture chip. (Plus they mitigated some of the bottlenecks inherent in GCN's design somewhat). - Some of that cost saving was sunk into a more intricate cooling and power delivery system though.
Either way... They will find balance in the force.
--::{PC Gaming Master Race}::--