Pemalite said:
This. The simplifying the skills/character building was a detriment to Diablo 3's replay-ability for me... That and the maps weren't truly randomly generated, so you weren't getting a "Different experience" every play through.
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^ So much this!
D2 you could make various builds that where better optimised for certain farming of drops.
So even if every character could easily do everything, the fact was there was real choice, depending on playstyle enjoyment, ect that fed into the item economy.
D3 didnt feel like that at all.... in D3 it was basically just is this item level higher than the other peice? yes then swap.
While in D2, there was low levels that truelly where unique, and did special things that could change the character, and thus had value (for X builds).
We re totally on the same wave length with this one.
Playing a javazon and doing cow levels.... was a joy.
D3 never once had that sort of feeling to me, repeative farming of bosses just wasnt the same in D3, it crew stale sooooooo quick.