| TheMisterManGuy said: With Sony, many of their bigger games all follow the same kind of template. Realistic Graphics, Action-gameplay, heavy emphasis on spectacle and set pieces as well as Story. It's fair to argue that their biggest games are somewhat formulaic. But even then, you still get stuff like Concrete Genie and Gravity Rush 2. If we take PS VR and PlayLink into account, then you also have things like Erica and Astro Bot Rescue Mission. Even within the "PlayStation Exclusive Template" of their AAA games, Sony's First party games still take more and bigger creative risks than the majority of AAA third party games. With Microsoft, their problem is that they simply haven't been releasing enough games. They've shedded many studios this generation, and have cancelled several highly anticipated games. With a few exceptions like Ori and Quantum Break, they just having been putting out anything that catches the industry's attention the way Nintendo and Sony do. Which is why I'm hoping the step it up with Xbox Scarlett. They need more unique games, and more innovative IP than the aging Halo/Forza/Gears trinity. Microsoft has said going forward, they want XGS to publish 3-4 games a year. That's nothing compared to the 20 or so games Nintendo publishes, but it'd at least be better than the 1-2 games a year they're currently at. |
Bold -> But thats my point tho. Those are very general aspects and you applied them to put together very different games that I personally think have almost nothing in common and therefore I couldnt really say they part from the same formula. "Formulaic" is a very different thing than having same/similar high/low quality standards. In the same way you say that, I could say "Nintendo games are fomulaic because they are all colorful, cartoonish and dont lean heavily on the narrative of their story - if they have a story at all". All of those things are true, but that doesnt really represent what those games really are or how the play. Zelda, Splatoon or Mario Kart are nothing alike in the same way Metal Gear Solid, Bloodborne or Crash Bandicoot are nothing alike. I feel this is more about the perception people have rather than the actual reality of what these companies do.
I agree with your point on MS tho, they absolutely haven't been releasing enough games - in general. Add to that what I said that I do feel their marketing is lacking. When they do release something new very rarely does it have enough attention like Cuphead did. They cancelled Scalebound and whatever your opinion of that game was, I remember it being HIGHLY anticipated. The disappointment with MS was a big conversation at the time.







