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Chrkeller said:
HoloDust said:

Honestly, I highly doubt Obsidian would make a game that forces you to talk 60% of your gameplay time, but I get the gist of it...and (as old school cRPG gamer and recently returning from 30 year hiatus pen & paper RPG gamer) I say - Great.

Because way too often modern RPGs (and Pseudo RPGs) heavily favour 2 pillars (combat and exploration) over the 3rd one (social interaction) and seeing game that isn't shy to go more heavy on it (like many cRPGs of the past) is right up my alley.

Fair perspective to take.  We are just on different sides of the spectrum, which is why it is nice to see gaming have diversity.  The game, while perhaps not for me, looks very good.  Enjoy.  

Thanks, I hope I will, it is after all made by guys who made some of my all time favourite cRPGs. And don't get me wrong, in let's say dungeon crawler like Souls, that 3rd pillar is really not that important, so I don't mind it being the weakest of 3, but in RPGs that tend to be based on all 3, I always hope for them to be balanced.