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CrazyGPU said:

So in 2014 I expected that the GPU was going to be 12-14 teraflops. We didn´t know about NAVI architecture. 

Then in february 2018 I thought we were going to get arround 10-12, but Intrinsic was thinking arround 12-15 based on the number of cores achivable with 7 nm. 

Anyway, we now know that ps5 is going to run NAVI and good rumors point to NAVI 10, arround a RX 5700, which has arround 8 Teraflops but is 4% faster than the GCN based VEGA 64 which was 12,6 Teraflops. So we are witnessing at a machine comparable with GCN at 13 Teraflops. We were right on the performance target, but not with the core number and architecture. 

On the CPU side, things look bright, it´s almost certain that we´re going to get ZEN 2+ 8 cores 16 Thread with 3.2 Ghz. That´s way better than my prediction on 2014 which was 2x PS4, but hey, Ryzen didn´t exist back then. 

On the bandwith Intrinsic was right in 2018 thinking in arround 500 GBps if the NAVI 10 rumors are correct. 

On The HD side, things look better than I thought, cause the SSD is confirmed and its going to be blazing fast. 

Things are getting very interesting, we´ll get a PS5 with no less than 4x the CPU performance, 6 times the GPU performance and SSD. 

We still have to wait for final confirmations on: 

memory bandwith, 

GPU and memory frequency,

main memory size, 

how RAY TRACING is implemented in hardware.

most people go for 16 GB of RAM, I would like to get 24 if the machine is spected to go until 2027.

I don´t expect the highest jump of any generation, but it seems that it will be a very good machine for 4k gaming, some games will run 30 fps others at 60, but for 500 USS it will be cheaper than any high end PC. 

I expect Microsoft Scarlet to be very close this time, faster or slower. But I´ll go for Sony for 2 reasons. 1st I have a high end PC with a 1070 and a 2k monitor. and 2nd I love Sony exclusives. 

Lol..great necrobump. Fun times indeed.

Yes, we were spot on with the GPU, and what I was saying pretty much happened; but those "architectural improvements" I mentioned was something we couldn't possibly account for or know. So we end up with a GPU that has much lower CUs, higher IPC and significantly higher clocks. But it's equivalent to the 12TF GCN GPU range that we were tossing around back then.

In some other post I actually also predicted that nextgen consoles will be using SSDs. I think some people said I was crazy and not being realistic because they were going to be prohibitively expensive.

As for RAM... I really don't see 24GB happening.. at least not in the way you suggest. I expect next-gen consoles to have anywhere between 20-24GB of total RAM. But not all GDDR6. Basically an X (where x is the amount of GDDR6 RAM) + 4GB of LPDDR4 RAM. So either 16GB GDDR6 + 4GB LPDDR4 or 20GB GDDR6 + 4GB LPDDR4. My money is on the former because consoles really do not need more than 16GB of GDDR6 for games. In truth its actually more like 15GB GDDR6 that will be available because like 500MB - 1GB will be used for th OS while the bulk of the OS sits in the 4GB LPDDR4 RAM pool.

15GB GDDR6 available for games is like 3x the amount of game available RAM this gen. And that's plenty, especially when you consider these consoles will be coming with SSDs capable of moving upwards of 3GB-5GB/s of data. That allows for better RAM management.

Lastly, I think you will be pleasantly surprised how big a generational jump this will be. It's like people forget that games like GOW, Detroit, TLOU2, RDR2...etc were made on consoles with a jaguar CPU (that next-gen CPUs are almost 8 times better than) and a 1.8TF GPU. Mind you, clock or clock that is 1.8TF GCN GPU is equivalent to a 1.3TF RDNA GPU. And next-gen we are getting like 10TF of the stuff. Can you start to imagine how GOW would have looked like if it was made on hardware that is like 7-8 times better?