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Am I the only one that opened this thread cause I thought he was talking about Splinter Cell?

SvennoJ said:
Pemalite said:

No, you don't need to rebuild an engine for that. - Game engines tend to be fairly modular, it's not uncommon for engine developers to overhaul a singular aspect of a game engine... I.E. Physics whilst leaving the rest of the engine the same... Bethesda does it all the time.

But like I said... Lumberyard, the game engine that StarCitizen operates on already has support for voxel-based global illumination which is a form of Ray Tracing... And it has done so for years now. - Ray Tracing isn't a new thing... And just like everything else you listed, StarCitizen already supports it, it is literally the closest thing to a next-gen game today.

I'm going to be disappointed then next-gen as every new SC video looks a bit more dated to me :)

Of course you don't need to rebuild the whole engine, just the rendering pipeline... Chris Roberts won't let tech get ahead of his game and voxel-based whatever is not going to be good enough. Hopefully all the textures don't have to be redone for new material shaders.

I am calling it now, SC will release on at least one of the nextgen consoles.