Chazore said:
You know what'll fix this?. Removing Roberts from having control over the damn projecxt.

He's got a known history of poorly drawing out his projects, even his own films, and then having them bomb later on down the line, because the man has the worst timekeeping record in production history.

People rag on the game, instead of ragging on the one man, who's the reason as to why this has become so bloated in certain areas. Remove the guy, stop over-complicating the production level structure of things. I've seen their flow chart, it's fucking insane as hell, and I'm glad I'm not a part of that team, who has to fit in that chart somewhere, and get shit done at a due date on said flow chart.

But yeah, the game is a technical marvel, but I don't think we need any stupid focus on "8k", because an insane chunk of the worlds pop doesn't even own 8k tv's, let alone having enough 8k content to justify the insane price tags either. We don't even have games with 4k res textures (literally on everything, sod just the char/gun models).

And they could work on the 4k while leaving 8k for an update, beyond other stuff they can simplify at the moment and keep in the bucket list for updates.

Cerebralbore101 said:
SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

DonFerrari said:
Well that is truly a technical marvel.
I could joke that it will be the game of 3 generations as it have started in PS3 and perhaps will launch on PS5 or later. But since they already have a great playable beta I'll just say "WELL DONE".

Not sure why you posted this =p

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"