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SvennoJ said:
The_Liquid_Laser said:

Switch is great for local multiplayer.  My favorite local multiplayer is Puyo Puyo Tetris, but we also play a lot of Smash Ultimate, Mario Party and yes, Mario Kart.

I am not too big into VR overall.  I have seen plenty of attempts over the years, and the only game I ever liked was an Aladdin Magic Carpet game at Disney Quest.  It was cool mostly in that I could look over wife and what she was doing in RL ended up in the game.  We were both in the game at the same time.  I am not ready to shell out money for multiple headsets at this point, even assuming any of the PSVR games are as good as Disney Quest (doubtful).  Either the costs need to come down or the games need to get better.

For originality, I am more into indie games.  But 95% of the indie games I play have physical copies, and I prefer to get them on Switch. (carts + portability FTW!)

You are missing out on a lot, but it's very possible the best ones will either be ported or backwards compatible next gen. Super hot, Beat Saber, Astrobot, Moss, Statik, that's where the innovation is. The games are better and the costs have come down. Last year BF deal was CAD 200 for PSVR + camera + Astrobot + Moss. I bought a second one so now we can play together in VR. Still haven't done that though, playing Beat saber side by side is about the extent of it. It has no multiplayer just scoreboards, but at least we don't have to wait to take turns!

I don't really like the Switch that much. Left stick is broken, screen is tiny, controllers are very uncomfortable to use. I haven't bought the pro controller though, that might be good, but not willing to sink more money into the Switch atm. Move controllers suck as well, you're not missing much there. They're fine in Super hot and Beat saber but as soon as a game involves movement or using the tiny face buttons you'll start cursing them.

Anyway, I've played so many games on PSVR for so many hours that the lining at the back of first headset has mostly worn off!

Perhaps PS7 will have enough juice to run more than one VR at a moment =p for local co-op



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."