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Trumpstyle said:
drkohler said:

The way Marc Cerny describes the inner workings of the next generation of software is precisely, and I mean PRECISELY, how a large hd behind a superfast ssd could work. I mean it is PRECISELY how an engineer would describe the system without giving away too much information. In a nutshell, you install your game on a large hd once and then have the key parts only install (from the hd as many times as you want) on a superfast ssd.

There is also this old insider rumour about the devkit mainboard which meticulously lists the components on it. It PRECISELY describes such a system of superfast ssd as the front end. If someone made all that up (and it does not forget to list a single part that is required for such a system) it was a lot of work for something that few people actually seem to grasp.

So which one is it? We don't know. Those people who dream of a 2GByte superfast ss should just check current prices, they range from $500 to $1200. Could a 1TByte superfast ssd (still expensive as hell when manufacturing a console, storage should not exceed 10% of your total budget) be enough? People have been complaining about the 1TByte PS4 drive as being too small for ages now. Do you really risk to start a new generation with a puny 1TByte drive (which isn't even 1TByte, binary speaking).

"or just installing the whole thing and then deleting the single-player campaign once you've finished it."

This is Mark Cerny describing the SSD, transferring whole games to the SSD from the CD (not some game files). If we put a 128gb Cache in there that means 1 game or maybe not even 1 game as the OS will probably also be installed there too. I expect average game size to be 100GB next-gen. It will take about 15min to transfer a game from the HDD to the SSD, you somehow expect gamers is gonna shuffle games between the HDD and SSD with only maybe 1 game fitting in the SSD cache.

Dude it's time to give up the whole HDD + SSD combo, it DOESN'T WORK.

About the storage, 1TB is enough, according to wikipedia average game sold per console for PS4 sit at 9,56, average game size for PS4 is about 50GB. 10 x 50GB = 500GB so a 500GB hard drive is perfect for PS4

10 x 100GB = 1TB so 1 TB is perfect for PS5.

Yep, I certainly filled out my 3 or 4TB HDD this gen, but I have over a hundred games installed in it.

Barkley said:
Trumpstyle said:

1 TB is perfect for PS5.

I have 1TB in my PS4 which already isn't enough for me with games like GT Sport, Battlefront 2 etc taking 100GB+.

However if we look at it from the 500gb PS4 launch perspective.

NBA 2K14 - 41.8GB
Knack - 35.6GB
Killzone Shadow Fall - 38.5GB
Battlefield 4 - 33.9GB
Call of Duty: Ghosts - 31.1GB

As long as PS5 launch games aren't over double the size of PS4 launch games, then 1TB PS5 is just as good as 500gb PS4 was.

So 1TB might not be as terrible as I expected, though I'd still want to upgrade. It depends if large launch games like the next CoD are 60-80gb or if they're 100gb+.

So a 1TB PS5 may be no worse than the 500gb PS4 was.

For Hardcore gamers certainly 1TB may look small if you want to have all your games installed at once, but sincerely almost no one will play 10 games at once, so even if this SSD can install super fast the games and you can only keep 5 AAA games installed at a time it is plenty manageable. Then if you want to have a very big external HDD to transfer games to SSD instead of using the BD that would be slower then you can.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."