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FloatingWaffles said:
Cerebralbore101 said:

Sony's exclusives are only as good as they are, because they are made to sell consoles. Same goes for Nintendo. If you want to know how quality drops once a console maker stops making games exclusive just look at Microsoft. Gears 5 is MTX ridden. Forza is the Madden of racing games. The last Halo didn't even have Master Chief in it, and it also had MTX in multiplayer. 

4K/30 on the Pro is tantamount to 1440/60 on a PC, so IMO all Sony really needs to do is give people the option of lowering the resolution to up the FPS. Hopefully that's a feature on PS5 where you can choose between 4K/60 and 8K/30. And if that kind of resolution/frames isn't possible on PS5, then they can release a Pro model in 2023 that can handle it. 

Personally, I'd love for Sony to just produce a $100 "Playstation Player" disc tray that allowed you to play your PS games on PC. That way you could have physical games, and the ability to run them how you want, without any oppressive PC style DRM attached. It really would be the best of both worlds. 

P.S. Your views on exclusives being anti-consumer are in the extreme minority. http://gamrconnect.vgchartz.com/thread.php?id=239874&page=1

Microsoft's first party output this gen was stumbling way before they made the decision to put their games on PC, so no that's not the reason they dropped in quality. Hell, that idea doesn't even make sense. If developing a game for PC at the same time as console meant it dropped in quality then 99% of multiplatform games would not be good according to that logic since they all have PC versions as well.

Crackdown, State of Decay 2, and Sea of Thieves came out either at the same time MS started putting its games on PC, or a little after. 

Developing for multiple platforms isn't the issue. The issue is not caring enough to make the games as good as they can be, because they are no longer meant to sell consoles.