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CuCabeludo said:
Sarkar said:

That’s not really true. Lost Legacy is just as big a game as Uncharted 1. Uncharted 4 was a good 50% bigger than Uncharted 2 and 3. Now The Last of Us is said to be 25-30 hours long. They’re just making much bigger games than they did last gen.

Their output hasn’t been affected as badly as most other devs like Rockstar, BioWare, Rocksteady, etc.

mostly I think it comes down to Sony no longer being interested in putting sequels that exist just to exist. They want a sequel to be leap and not just more of the same with minor improvements. It’s working great for them so far they already have two most awarded games this gen with Death Stranding and Last of Us looking very likely to be the games to beat for these last two years of the gen.

It's not easy to make a gazillion sales open world game. Rockstar put effort to make sure every new open world game is bigger and has more features than the previous installment. No wonder no open world SP game has the sales a GTA has. With rare exceptions like CD Project games which are also taking their time in order to deliver a robust open world game.

Linear games are much easier to make.

I actually consider open world games to be the cancer of the gen.

And it doesn't really mean Linear games are easier to make, that is just your assumption. If you just wanted to say that making an open world that doesn't seem like rinse and repeat or empty wasteland, to fill it with good content that isn't hard it is laborious.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."