CuCabeludo said:
It's not easy to make a gazillion sales open world game. Rockstar put effort to make sure every new open world game is bigger and has more features than the previous installment. No wonder no open world SP game has the sales a GTA has. With rare exceptions like CD Project games which are also taking their time in order to deliver a robust open world game. Linear games are much easier to make. |
I actually consider open world games to be the cancer of the gen.
And it doesn't really mean Linear games are easier to make, that is just your assumption. If you just wanted to say that making an open world that doesn't seem like rinse and repeat or empty wasteland, to fill it with good content that isn't hard it is laborious.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."