By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HollyGamer said:

No one said Microsoft will not include hardware accelerated or dedicated nodes for raytracing, it's just their method will just be different with Sony. 

It will likely be based on the same technology, no point inventing multiple wheels.

HollyGamer said:

Microsoft will utilizing their DirectX Ray Tracing , and Sony will just full metal optimization ( Sony also use this method to emulate compatibility and enhancing PS4 games to PS4 Pro).

There is absolutely zero evidence to support such an assertion.

HollyGamer said:

This is very logical because Microsoft are making games for PC as well and they are good at Software and has worked with Nvidia for Ray Tracing. But how the API and the solution will be different from PS5 to Scarlet..   

Worked with nVidia? No more or less than with AMD.
Microsoft works with all Graphics chip design companies in order to build and ratify standards, nVidia and AMD then go off and build their chipsets in order to adhere to said standards.

For example, AMD had Tessellation on it's GPU's back even when the Playstation 2 was on the market (Something that wouldn't become defacto standard until the Playstation 4 in consoles.) however it wasn't Direct X compatible as it relied on n-patches.
Microsoft then worked with AMD and nVidia in order to build out the Tessellation specification for Direct X 11, AMD then rebuilt it's geometry units in order to meet those specifications and be Direct X compatible.

Then Sony and Microsoft contracted AMD to build GPU's for the Playstation 4 and Xbox One, both companies then opted to use AMD's already established Tessellators rather than reinvent the wheel or go with AMD's prior approach to Tessellation... That is despite the fact that the Playstation 4 doesn't use Direct X even in the slightest, it still has a fully Direct X 11 compliant Tessellator.

So the API differences are thus ultimately irrelevant.

HollyGamer said:

AMD  might not implemented on their normal PC GPU, but could happen on their costume design based on SONY request and SONY own design , and that is up to Sony to decide.

RDNA 2.0 is set to have hardware Ray Tracing, it is likely to be the same approach to Ray Tracing that will be in next-gen consoles as RDNA is modular just like GCN. (Which makes sense as RDNA is built on top of GCN's design principles.)

Sony is using a semi-custom design, they aren't going to deviate significantly from AMD's already established, tried-and-tested design rules, the Playstation 4 didn't, the Playstation 4 Pro didn't either and neither did the Playstation 4 Slim.

HollyGamer said:

Even Microsoft and AMD has co engineered an CPU APU that using tensor core for AI (like inside Nvidia Turing) for their latest  Surface Notebook. This is the prove that AMD can be asked to design whatever Sony or Microsoft asked as long the tech is there and the money is there. 

Tensor cores are a patented nVidia technology and thus AMD is not allowed to use it unless nVidia gives the approval.

HollyGamer said:

Also SONY Checkerboard rendering tech on PS4 pro  also not just software solution they build and customize PS4 Pro GPU to have a dedicated chip and instruction build into the design, So PS4 GPU design is not just pure Polaris .

Checkerboard rendering is an AMD technology, not a Sony one.

HollyGamer said:

AMD has no real solution at the moment for Ray Tracing, and Sony has a deep connection with The designer for Imagetech soft and PowerVR, "Wizard" is just an easy guest, also it using Opengl, Vulcan and Linux which is perfect for PS platform which usually run on hardware level optimization. 

We have no evidence to support or discredit such a hypothesis.
OpenGL/Vulkan/Linux is no more or less optimized than Microsofts Direct X 11/12/Windows Kernel approach.
Not to mention... The Playstation 4 and Xbox One actually both have more API's than that, you didn't list the low-level API's.

HollyGamer said:

Yes ,  But it's not an exotic tech like The Cell, that's my point. 

If it's not a ratified standard that is exposed via OpenGL/Direct X and is thus hardware that is mainstream and supported by all vendors, then it's exotic.

--::{PC Gaming Master Race}::--