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  Pemalite said:
HollyGamer said:

3. Another confirmation that both PS5 and Xbox next will have ray tracing and both will be using hardware based ray tracing

4. Both company will utilize ray tracing with different methods and different approach (technique), and in Resetera the writer of the article also mentioned that the leaker said PS5 will have fully hardware while Xbox next will emulates ray tracing  using combination of hardware and API like directX ray tracing API , this the quotes :

" Unfortunately, it's too vague. For example, I read the tipster's comment as suggesting the Sony device would do lots of real-time ray tracing from occlusion to shadows to full bounce reflections and the Microsoft device would rely on tricks to emulate ray tracing. But another colleague read the exact same comment and interpreted it as how ray tracing might appear in titles re-released for the new system. Game devs I passed it along too all had opinions that ranged the gamut from mine to my colleagues'. So until we get a little more detail I'm afraid it's all hearsay."

We already know that hardware ray tracing is in for the next Xbox as Microsoft has outright stated it and so has it's developers.
https://www.windowscentral.com/xbox-scarlett-features-dedicated-ray-tracing-cores-says-gears-5-developer
https://www.eurogamer.net/articles/digitalfoundry-2019-project-scarlett-spec-analysis


HollyGamer said:

7. If PS5 devkit names is legitimate , Prospero names could indicate PS5 will be using Ray Tracing IP and technologies/method from "Image tech " using Powervr Wizard , PowerVr Wizard GPU will be included inside PS5 costume Navi chip or probably Sony and AMD will try to incorporate their design into Navi RDNA  for Playstation as "Secret Sauce . Prospero in the novel is a wizard and PS5 Devkit named prospero A.K.A Wizard = means there is possibility this the key to ray tracing for PS5 because at the time being,  AMD has no concrete solution for ray tracing.  This is the Secret Sauce that Cerny  and Lisa Sue told us a few month ago for PS5. Also in 2016 Sony Interactive Entertainment hired Carl Vloet who was the lead in charge of the software ray tracing stack at Caustic Graphics and later Powervr when Caustic was bought by Imagination.

8. The insider also said both consoles will have the largest compute jump of any generation (Edit by OP:probably if they included ray tracing factor) 

You can also read the same article by Redgaming tech http://www.redgamingtech.com/playstation-5-gpu-specs-leak-2ghz-backwards-compatibility-mode/

OK lets the discussion begin 

AMD to use PowerVR technology? Doubtful.

Redgaming Tech has a clear confirmation bias, best everyone stays away from that joint.

It's different even when comparing GCN to GCN. It's not real-world performance, it's theoretical and often unachievable.

The GPU is not x86, it uses it's own ISA. Same with the current consoles.
The only GPU that I can recall that was going to use the x86 ISA was Larrabee and that got canned.

No one said Microsoft will not include hardware accelerated or dedicated nodes for raytracing, it's just their method will just be different with Sony. Microsoft will utilizing their DirectX Ray Tracing , and Sony will just full metal optimization ( Sony also use this method to emulate compatibility and enhancing PS4 games to PS4 Pro). This is very logical because Microsoft are making games for PC as well and they are good at Software and has worked with Nvidia for Ray Tracing. But how the API and the solution will be different from PS5 to Scarlet..   

AMD  might not implemented on their normal PC GPU, but could happen on their costume design based on SONY request and SONY own design , and that is up to Sony to decide. Even Microsoft and AMD has co engineered an CPU APU that using tensor core for AI (like inside Nvidia Turing) for their latest  Surface Notebook. This is the prove that AMD can be asked to design whatever Sony or Microsoft asked as long the tech is there and the money is there. 

Also SONY Checkerboard rendering tech on PS4 pro  also not just software solution they build and customize PS4 Pro GPU to have a dedicated chip and instruction build into the design, So PS4 GPU design is not just pure Polaris . So "Prospero" are connected to "Oberon "  , "Ariel" and "Gonzalo" which is Midnight Summer Dream Shakespeare , and at that Novel Prospero's is a "Wizard" , AMD has no real solution at the moment for Ray Tracing, and Sony has a deep connection with The designer for Imagetech soft and PowerVR, "Wizard" is just an easy guest, also it using Opengl, Vulcan and Linux which is perfect for PS platform which usually run on hardware level optimization. 

Yes ,  But it's not an exotic tech like The Cell, that's my point. 

Yes agree even on GCN to GCN is different ,

Last edited by HollyGamer - on 02 October 2019