Peh said:
Not a fan of the "guns" stuff. As far as I know, Firewall Zero Hour was pretty simple in term of controls where reloading and stuff is all done by button controls. In Pavlov for example, or most FPS games in VR with proper controls, you have to do every task on your own. Meaning after emptying your gun, you release the magazine with a trigger or take it out with your hand (depends on gun), take a new mag out of your ammo pouch, insert it and load the first bullet in. Try do that in heated combat without dropping your gun ;) https://www.youtube.com/watch?v=iLZTKzm1Y-w There is a newer version than what is shown in this video. They added a very heavy gore system and new weapons. Did a lot of enhancements. Regarding the screen door effect, I also got the Vive, and that was kinda bothering me where I went for the Vive Pro and it's barely noticeable now. Everything looks way sharper and it's also easier to read text in game. Also, the better your GPU the higher the rendered resolution for you vive. So it tries to get the best image output possible. |
So after a few days of both Pavlov and Contractors.. that dang empty mag, grab new mag, load in new mag, cock gun is definitely aggravating.. lol. Still trying to get my bearings in order. Definitely worth learning though, and even more important now to fab a gun stock for holding the Vive wands. Arms get tired after a while.
Man.. I hate it when your girl has to leave my place to come back to you..