By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HollyGamer said:

3. Another confirmation that both PS5 and Xbox next will have ray tracing and both will be using hardware based ray tracing

4. Both company will utilize ray tracing with different methods and different approach (technique), and in Resetera the writer of the article also mentioned that the leaker said PS5 will have fully hardware while Xbox next will emulates ray tracing  using combination of hardware and API like directX ray tracing API , this the quotes :

" Unfortunately, it's too vague. For example, I read the tipster's comment as suggesting the Sony device would do lots of real-time ray tracing from occlusion to shadows to full bounce reflections and the Microsoft device would rely on tricks to emulate ray tracing. But another colleague read the exact same comment and interpreted it as how ray tracing might appear in titles re-released for the new system. Game devs I passed it along too all had opinions that ranged the gamut from mine to my colleagues'. So until we get a little more detail I'm afraid it's all hearsay."

We already know that hardware ray tracing is in for the next Xbox as Microsoft has outright stated it and so has it's developers.
https://www.windowscentral.com/xbox-scarlett-features-dedicated-ray-tracing-cores-says-gears-5-developer
https://www.eurogamer.net/articles/digitalfoundry-2019-project-scarlett-spec-analysis


HollyGamer said:

7. If PS5 devkit names is legitimate , Prospero names could indicate PS5 will be using Ray Tracing IP and technologies/method from "Image tech " using Powervr Wizard , PowerVr Wizard GPU will be included inside PS5 costume Navi chip or probably Sony and AMD will try to incorporate their design into Navi RDNA  for Playstation as "Secret Sauce . Prospero in the novel is a wizard and PS5 Devkit named prospero A.K.A Wizard = means there is possibility this the key to ray tracing for PS5 because at the time being,  AMD has no concrete solution for ray tracing.  This is the Secret Sauce that Cerny  and Lisa Sue told us a few month ago for PS5. Also in 2016 Sony Interactive Entertainment hired Carl Vloet who was the lead in charge of the software ray tracing stack at Caustic Graphics and later Powervr when Caustic was bought by Imagination.

8. The insider also said both consoles will have the largest compute jump of any generation (Edit by OP:probably if they included ray tracing factor) 

You can also read the same article by Redgaming tech http://www.redgamingtech.com/playstation-5-gpu-specs-leak-2ghz-backwards-compatibility-mode/

OK lets the discussion begin 

AMD to use PowerVR technology? Doubtful.

Redgaming Tech has a clear confirmation bias, best everyone stays away from that joint.

HollyGamer said:

2. Gonzalo supposed to be using RDNA means teraflop equation will be different then GCN , so the jump on compute cannot be compared directly to current gen compute power 

It's different even when comparing GCN to GCN. It's not real-world performance, it's theoretical and often unachievable.

twintail said:
So hardware ray tracing is better ?

Yes as the rasterization still needs resources to rasterize a scene... It's better to have Ray Tracing on it's own cores so as not to take away from those potential  tasks.

HollyGamer said:

But don't worry the tech is not an exotic technology like the cell on PS3, The PowerVr tech is still a PC GPU based on X86.

The GPU is not x86, it uses it's own ISA. Same with the current consoles.
The only GPU that I can recall that was going to use the x86 ISA was Larrabee and that got canned.

CuCabeludo said:

Graphics is not the only thing that matters, physics simulations also will improve.

Not just Physics, but simulation quality in general.
But if the consoles launch with a 1.6Ghz 8x Ryzen cores with 6x for games, then that doesn't bode well for the potential CPU capabilities, still a generational increase over the extremely terrible Jaguar cores...

The turbo-boost to 3.6ghz could potentially mean that developers get to choose a TDP and what parts of the chip to allocate said TDP to, I.E. More to the GPU or more to the CPU. (Hopefully it's not dynamically allocated like in notebooks that adjusts depending on load.)



--::{PC Gaming Master Race}::--