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The_Liquid_Laser said:
HylianSwordsman said:

Hmm, that's an interesting way of thinking about it. I guess if I had to reduce combat to the "basic combat" systems and swordplay, I actually like Twilight Princess' combat the best, but it doesn't feel right to say that because in BotW the elements of the more expanded definition feel like a natural part of it that fits in organically. It doesn't feel right to separate them. Kind of like Minecraft. If you reduce Minecraft's combat to swords and bows and arrows, it has some of the shittiest combat in 3D gaming. But combat in Minecraft is so much more than that, and everyone knows it. It's the whole experience of dealing with enemies. The combat system in games with elaborate physics and chemistry engines become more than the some of their parts because they integrate with all the other systems seamlessly.

Heh, I do, in fact, consider Minecraft to have some of the shittiest combat in all of gaming.

It might have something to do with what a person wants out of a game though.  If I want a satisfying experience of Link hitting things with a sword then I will play Smash Bros or Hyrule Warriors or one of the old NES Zeldas.  Swordplay in all of those games is satisfying.  But if I want a huge world where I can explore and overcome the challenges however I choose, then BotW is by far the best choice.

So in some other thread I might be one of those people who says the combat in BotW isn't so great, but I mean the basic swordplay.  Taken as a whole, in the context of the whole game, the combat is extremely fun.

Don't really agree tbh because this way of looking at things is not really looking at depth it's like when people play DMC and say it's a button masher because they didn't really explore the mechanics, the basic level of combat is really for those who are more casual in their approach while the depth is for more avid players because of this when a games combat system is being assessed by people you really have to look at it from the whole context. An example is Smash on the surface the basic level is just you trying to land hits to knock them into the blast zone but as you dive deeper the are loads of tech, tricks, reads, interactions etc... that open up the fighting in it.