|Mr Puggsly said:
While I agree BotW and Super Mario Odyssey would have helped the Wii U sell more units, but we're talking about a console that only sold about 13 million units. Would those games have pushed it to 20 million? 25 million? Not everybody buying a Switch has Mario Odyssey or BotW. People were much more hyped about the Switch hardware in general versus the Wii U.
Basically I'm gonna stress the fact the Wii U sold horribly in spite of have notable content. If the console was closer to $199 at launch and simply used Wiimotes, I feel more people would have been willing to buy one even with the software complaints you mentioned. I don't believe the hardware ever went below $249 officially and that tablet control looked cumbersome and useless (fun fact: it was mostly useless). If the Wii U was just console and a Wiimote, it could have hit $99 to $149 at some point.
But again, it probably best the Wii U failed as it did because it was inspiration for the Switch. I'm also glad Nintendo has technically exited the home console market.
VGChartz has numbers for some Wii U to Switch ports. The Wii U had strong content that does well on Switch, but people weren't will to get the hardware.
The Gamecube dropped to $99, and that didn't help it to move units. It launched at $100 cheaper than the PS2 or Xbox, and that didn't do it. Why would it work for the Wii U when it didn't for the Gamecube? Software moves the hardware.
The GameCube had great software though. It had Rogue Squadron 2 at Launch. If you remember that game looked fantastic and recieved great critical praise. It went on to get WW, Metroid prime (an ATG game) SMS, SSMB, and it also had RE4 exclusively for a time, which was a revolutionary game at the time.
I think the PS2 just sold too fast at the time (even though its launch lineup was bad), the Xbox was a tech behemoth, and Halo was a revelation indeed. The GC would have been served better had it supported DVD functionality (this was a big thing at the start of the millennium).