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From these IGN articles, it seems ND has sacrificed multiplayer for a better single player experience:

"In an interview with USG, Naughty Dog lead game designer Emilia Schatz explained the decision to not include a multiplayer mode in the highly-anticipated The Last of Us sequel. 'We’re focusing on a single-player experience, so we’re just making a single-player game for this,' Schatz said."

It looks like Naughty Dog is evolving in how they make a linear game with open world sections similar to UC4:

"The developers are taking a similar approach the studio has in its most recent games like Uncharted: The Lost Legacy and Uncharted 4: A Thief’s End, with a “wide linear” design to the world."

"The best example of this in my demo was a portion of the Suburbs, in which I could have simply run into one building, exited out the back door, and moved onto a new area. Instead, by exploring every structure, I not only found additional supplies but also a back alleyway with a small environmental puzzle, as well as a nest of runners to tackle."

TLOU2 will have a lot more potential with this format because of its incredibly fun scavenging and upgrade systems.

From the small gameplay snippets shown, TLOU2 is looking a lot more versatile, with its traversal, stealth, complex enemy AI, dogs, dodge button, jumping mechanics & new types of infected enhancing the core gameplay.