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goopy20 said:

From what we know so far, the next gen consoles will have an modified Navi GPU that will sit somewhere between a 2070 and 2080RTX.

We have no idea because the hardware isn't out. - It could be more, it could be less capable than those parts you listed.

Next year when the consoles drop, the Geforce 2070 and 2080 will be old news and replaced by the 3070 and 3080 anyway, that we know for certain.

goopy20 said:

Personally I have a 1060GTX which runs almost anything at ultra settings in 1080 or 1440p right now. But I'm pretty sure I'll need to upgrade when the next gen consoles come out.

Fantastic. Not sure how it has anything to do with next-gen PC GPU's or Console hardware though...

goopy20 said:

You say people didn't need a 7850 as soon as the ps4 came out, but just look at the minimum pc requirements of early ps4 games that weren't cross platform anymore such as AC Unity. It requires a Radeon HD 7970. Hell, Far Cry 5 requires a i7-4770 and GTX 970 to run in 1080p. 

I don't know who these people are, but it doesn't matter. It's what I say.

Also, no one cares what developers state as their requirements, they are a guideline, not real-world requirements and thus not something factual to take note of.

Here is Assassins Creed Unity running on an AMD FX+ Radeon 7850 just fine. - Again, no Radeon 7970 necessary.

Here is FarCry 5 on a Radeon 7850 and Ivy Bridge i5, again no GTX 970 required or Haswell i7 Quad-Core required.

Even found someone running the game on a 10+ year old Core 2 Quad with 30+ fps.

goopy20 said:

And just because game engines are usually designed to scale with more powerful hardware, doesn't mean mods will turn current games into next gen titles.

Morrowind on the OG Xbox isn't any less expansive than Fallout 4 on the Xbox One despite being several hardware generations newer though.

We have reached points in history however where newer hardware has enabled new gameplay ideas, for instance we reached a point in the 6th gen that allowed for rudimentary physics calculations which could be leveraged into gameplay such as in Half Life 2.

Or when this generation consoles launched the new CPU performance headroom enabled for larger player counts which enabled Battle Royal to become a thing.

But overall, game design doesn't dramatically shift in design philosophy just because we get new hardware, publishers like EA, Ubisoft and Activision would rather put out a game successively every year that relies on tried and tested gameplay mechanics that consumers throw their money at... There is less financial risk for them as well in taking that approach.

goopy20 said:

That's a bit different from amateur programmers adding texture packs to a game or ultra settings that cripple the frame rate with just a slight increase in visuals. It's nice but what do you think will look better, a ps3 game like TLOU remastered in 4k for the ps4 or TLOU 2 in 1080p but designed from the ground up for the ps4? We will see tomorrow but I'm guessing it will be a big leap. 

Minecraft RTX looks far from amateur.


Anyway, I have provided plenty of evidence for my arguments thus far. Have at it.



--::{PC Gaming Master Race}::--