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I'm definitely most excited for Prime 4 at this point, but Metroid 5 would be interesting too. I'm not sure where they'd take the story at this point, though. Instead of an Other M sequel, I'd personally actually really like a game that retconned Other M out of existence and tied the Prime series into the canon more explicitly. I have a feeling that Prime Trilogy is coming to Switch, and will almost certainly get it. A Super Metroid remake might be interesting, and I kind of imagine it being done by Retro, with environmental design inspired by Donkey Kong Country: Tropical Freeze. Hear me out. I don't mean in that precise art style, but rather a more realistic, sci-fi version to fit the Metroid series' tone. I mostly just think that the environments in Tropical Freeze felt really alive and vibrant, and felt like they added so much depth to a 2D world. Now obviously those levels were linear, while Metroid is much more open, but I'd like to see Retro apply what they learned making the environments in DKC:TF to a more open game with a sci-fi setting. Obviously removing the more cartoonish aspects. Metroid Samus Returns I don't personally want on Switch, but I think it'd be smart of Nintendo to do that just because the game deserves to be seen by more people.

As for the more...creative choices in that poll, I'm not gonna lie, I'd play all of them. The one I definitely would want to see the most is Metroid Maker, because you already see people making Metroidvania levels in Mario Maker and I want a full fledged Metroid Maker game designed just around making Metroid levels. I feel like there's a coherent design philosophy around what makes a good Metroid level that series like Zelda don't have that would make Metroid actually much better suited to be the next series to get a "Maker" game than Zelda, or even Kirby or Donkey Kong. It would have a really unique flavor since it's truly a new sub-genre of platformer compared to Mario, where as Donkey Kong and Kirby are just a harder and easier variation, respectively, on the same gameplay of Mario. Zelda is a little too complex to make a maker of in the same style as Mario Maker and would need to work more like RPG Maker. Metroid on the other hand lends itself nicely to Mario Maker's style of fan creation engine while offering a distinct flavor to the gameplay.