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I think one of the best points made in the article comes at the end when the author asks who will be the Eisenstein of videogames. The question points out that no one has come up with a better solution for telling such a story yet.

I've heard a lot of people on this forum saying Kojima should've told his story using the "language of videogames, rather than that of cinema." It's an easy thing to say, but I really challenge those of you saying such things to define exactly what that means. What would be your solution to this dilemna? Is there even a solution? Do videogames even have the ability to tell such a nuanced story by sticking to "the language of videogames?" Should videogames even aim for such lofty goals or should the medium stick to the Gears of War formula (light on story, heavy on gaming)?

 



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.