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A good read, but here are some additional points to consider:

(1) Theater has never been limited to an unchanging, static realism. It ranges from Strindberg's Expressionism to Brecht's alienation-effect, all the way to Heiner Mueller's pyrotechnic Eurotheater.

(2) Griffiths' narratives are deeply reactionary epistles to an expanding US Empire, back at the dawn of US hegemony. Kojima's narratives are deeply progressive critiques of the neoliberal monsters spawned by the end of that Empire.

(3) MGS4's cut-scenes are not cinema. They are a pastiche of several media forms and genres - ranging from video to earlier moments of game culture.