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Eh, I think it depends on a game-by-game basis. I'll always prefer developers being given as much time as needed, but I can understand it getting to a point where the publisher has to ask why it's taking so long. Dreams was first shown at the reveal of the PS4 back in 2013 and is just barely in early access, but the game is fantastic and seems like a huge undertaking to begin with so if all that time guarantees a quality product in the end then i'm fine with it. If it came out and was like a dumpster fire after all that time though then that wouldn't be good. Plus Media Molecule did do Tearaway in 2013.

Polyphony released GT6 on the PS3 back in December 2013, so technically they did release another game at the start of this gen, it just wasn't on the PS4. :P But yeah, almost 4 years for one game looks slower in comparison to others like Forza where during that time they managed to get like 4-5 Forza games out with consistent quality (some 90+ on metacritic), but people also need to remember there are 2 teams that can work together on those for Microsoft compared to the one at Polyphony Digital. 

As others pointed out Sony Bend had to transition from being a mostly portable developer for the past few years back to console, so I think they deserve some slack there with how long it took.

I also have no idea what Visual Arts is, hadn't even heard of them until this.

Last edited by FloatingWaffles - on 30 August 2019