curl-6 said:
They weren't just worried about players pirating games, the bigger concern for them was actual developers creating and selling unlicensed software; this was a huge problem on NES, but was largely solved on the SNES by comparison. I think it was less a matter of arrogance and more paranoia. |
So we want to believe Nintendo had a great relationship with 3rd party at the same time worried about unlicensed SW they may have put? That is above paranoia. Even great non-Nintendo games didn't sold as great as Nintendo, so an unlicensed game would probably earn peanuts (unless you are talking about shovelwares damaging the image of the system). NES had those shovelwares without Nintendo seal and public could differentiate from the ones with seal.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







