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As the others have already pointed out, depending on the size of the team and production, cost can vary dramatically.

On the one hand you have spectacular success stories of one, or two men teams, as with Undertale, Stardew Valley or Binding of Isaac, who are basically rich now, as well as countless of other studios and small creators struggeling to even get to 5000 sales.

On the other hand self-described 'Indie AAA', Hellblade: Senuas Sacrifice by Team Ninja, was made by a team of 20 (small to mid sized team) over the period of at least three years and needed 500k to break even. It lanched in August 2017 and took until November 2017 to reach that goal, with better than expected performance.
At 30$ minus 30% platform-holder cut, means they made 21$ per copy sold. That means Hellblade had a 10.5 million dollar budget. That's certainly going to be on the high end as far as indie budgets go.