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Trumpstyle said:

HDD+SSD combo just won't work and I gave up on it a long time ago. Just look at the spiderman gameplay demo, how much data would require in the SSD and the Vram for spiderman to fly around in jet-speed in the entire city? How much for a next-gen game? What happens when someone loads up spiderman when there is 0 data in the SSD, you somehow gonna load 40-50GB of data from a slow mechanical laptop drive into the SSD and the Vram, it just won't work.

They do work... Trying using a PC with a 32GB Sandisk SSD Readycache cache drive+5400rpm HDD verses just a 5400rpm HDD. It's a night and day difference, it really is.

It takes a few rounds for the data to be loaded in, if the console recognizes that you launch more often other titles, it will preference that games data onto the Solid State Drive untill such a time that is no longer the case.

There will also be various small reads for OS/Background tasks that can be loaded from the SSD constantly too which can expedite various operations.

Trumpstyle said:

Pc-gamers call us console peasents and it's really sony/microsoft fault, they should be able to release modern hardware around same time-frame as they are out on the pc market. Like zen2+navi+1TB ssd late this year and Zen3 + navi with ray tracing on 7nm+ if they go for late 2020 release.

Ofc we don't know exactly what we getting next year and we do have some clues that the gpu is more powerful than expected.

Navi on the PC as it is today is not the same as Navi on consoles that launch next year, so don't even worry about it.

The PC actually should get Navi's successor (RDNA2) by the time next-gen consoles launch... At-least in the Xbox case it is a significant deviation from the PC's Navi architecture as it will actually have hardware Ray Tracing.

On the CPU front, Zen 3 should bring with it architectural enhancements, I doubt AMD will pull another Zen2 and have a node shrink and architectural improvements for such a large jump... So the CPU side should be rather inconsequential all things considered, maybe 15% tops.

But just like with the Playstation 3... That launched with a Geforce 7 GPU and the PC had Geforce 8 GPU's on the market, Playstation 4 launched with a Radeon 7870~ class GPU when the next-gen Radeon R9 290 had dropped.

But that isn't why PC gamers started to coin the derogatory term "Console Peasants" - Console gamers were trying to flaunt that their platform was technically superior to each other... And when a PC gamer interjected they were shot down with the "Price argument". - So of course PC gamers pushed back with the Console Peasant meme, it's a term that doesn't really forward any discussions though.

I wouldn't be to fussed with the hardware, it's going to be a higher step up the ladder this generation compared to last generation on the hardware front compared to a high-end PC, so they should hold their own really well for the long term.

Trumpstyle said:

Finally, with this new info we can figure out the next-gen specs (long post with pictures incoming)

Looking at navi10 layout the only options for Sony/microsoft is either 36CU or 52CU and 36CU can't get above 9,2TF.

Picture is stolen :)

Flops is irrelevant. Probably just better to use CU and clock counts instead.

Trumpstyle said:

Now onto Vram, I made a post on this few weeks ago about Microsoft options, they showed a video that looked like containing 10 ggdr6 chips with both 1 and 2GB Vram with 14 Gbps speed. And Pemalite and DROhler said you can't combined different memory sizes and run them at the same speed and looking at every review that have done this they are correct. So the options I came up with was 18GB vram on 256-bit bus with 2GB vram running on slow speed and second option is 12+GB Vram on 320-bit bus with 10GB running at full speed.

Based on the TF number, they are going for the 12+GB Vram, basically they will use 6-8 1GB gddr6 chips and 2-4 2GB gddr6 chips. They can run them in something called FLEX MODE using 1GB Vram from every chip for full speed giving 10GB Vram on 560 GB/s memory speed (will be used for games) and 2-4GB Vram available for the OS running in slow speed depending on how much Vram they need.

For the PS5 we had a gaming SOC showing up in passmark benchmark, why sony SOCs show up in benchmarks I don't know but happened with ps4 and ps4 pro also. This leak is called the FLUTE it showed 16GB of vram with 18Gbps speed. Now 18Gbps is just too good but it makes sense if going for above 9,2TF but I will still be careful and say Sony is going 16GB Vram with 512-576 GB/s memory speed. This leak also show a clamshell design so it's possible for Sony to double the Vram just like they did with PS4 but it's unlikely. The Flute showed same clockspeed as the Gonzalo leaked showed, 1,8 ghz gpu and 3,2 Cpu clock.

Well. There are ways around it... But it's not really ideal as it does come with a ton of caveats... And not even sure if GDDR6 has the capability baked in even.

Trumpstyle said:

This post got much longer than I thought but short version (remember these specs are based on what Kleegamefan said):

XBOX: 8Core zen2 cpu clocked at 2,8-3,2 GHz, 52CU's GPU clocked at 1600Mhz (10,6TF), 1TB SSD, 12-14GB Vram 560 GB/s memory speed (10GB available for games).

PS5: 8Core zen2 cpu clocked at 3,2 GHz, 52CU's GPU clocked at 1800Mhz (11,9TF), 1TB SSD, 16GB Vram 512-576 GB/s memory speed.

Clockspeed based on the FLUTE/Gonzalo leak and 4 reports that PS5 has higher TF number.

The CPU being 8-core is a single Zen2 CCX, I have been asserting that next-gen will use a single CCX before we even knew what Zen 2 was going to be due to cost-reasons... If AMD was less ambitious with Zen 2 and went with a 6-core CCX, then these consoles would have likely had 6-core chips.

GPU clocks will likely be driven pretty hard I think, it worked well for the Xbox One X and allowed for a smaller, cheaper chip, so that line of thinking will probably continue.



Last edited by Pemalite - on 17 August 2019


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