Mr Puggsly said:
Maybe they should put old Halo games on PS4. But only Switch would allow XBL and its not a direct competitor. None of Sony's IPs are on PC as far as Im aware, they sold that stuff. But Sony is open to sharing exclusives with PC because they dont see it as a competitor, just simply pointing that out. Okay, quantify it. Then quantify the exact number every exclusive sells. Then lets make assumptions of how much revenue selling BC content generated. |
At least this gen I do think XBL wouldn't come to PS. But with Sony working with MS to improve their streaming service it is possible that XB and PS streaming services show on both platforms then XBL on PS could happen (if MS also allow PSN on Xbox probably).
They aren't exactly open to sharing exclusives with PC. Most of the exclusives also on PC Sony haven't paid anything to have the exclusive. And the very few they may have paid probably costed less when having on PC as well. And they aren't the flagship games of Playstation, so kinda moot.
Every exclusive you can check the bump week over week on the 2 or 3 weeks after a game release, this have been bread and butter of VGC during gen 7. BC itself we haven't seem any significative bump, this is the reason I'm telling you it's neglible. And during the first six months or so of the BC on Xb1 we did get figures on how much BC was used, and was like 15-30min per user on like a full year or something like that.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







