Mr Puggsly said:
I think putting old Halo games on Switch could boost interest in the series, revenue, and have more people sigining up on XBL. Hence, the goal isnt just selling a game on Switch in that scenario. Why do we see Playstation sharing exclusives with PC? Because Sony also agrees its not a direct competitor and it reaches an audience that may not buy Playstation consoles. I agree that each generation has notable titles. But the 7th gen had a massive library of notable games. I think Xbox BC added about 500 Xbox 360 games, many are notable and people are still begging for more. I said multiple times we cant quantify how many units BC could have sold. I think you have a reading comprehension problem. |
The same can be again said that putting the old Halo on PS4 would boost interest in the series. But then you will circle back to say that Switch and PC aren't competitors of Xbox.
The only Sony game I remember being on PC was first released on PC or like that. Anything else is just that would be cheaper to pay the cost of exclusivity if PC also had the release and those aren't Sony IPs anyway.
We can quantify and is neglible. You say it can't be quantified so you can pretend it matters. If you can't show it matters it is more likely than not that it doesn't matter at all.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







