Barkley said:
Pretty much agree with all of this. 1.5ghz GPU clock, 2ghz seems ridiculous. 2.8-3.2ghz CPU clock it'll have 8 cores / 16 threads but I expect performance will be closer to the 6 core / 12 thread Ryzen 5 processors. I'm not sure an SSD will be used for main storage though, the Scarlett video mentioned using an SSD like virtual ram, and I think PS5 will also take this route. SSD is still expensive, and if it is the main storage option it would make upgrading for consumers to store more games expensive also, as I doubt they'd support HDD at all if it comes bundled with an SSD. They also mentioned a custom interface for the SSD in PS5, which might mean SSD's on the market won't be compatible, which again makes me think this is going to be a non-expandable internal cache. Here's a patent that I think may be relevant from June. https://uk.ign.com/articles/2019/06/24/sonys-patented-another-way-to-reduce-loading-times "The patent, titled 'System and method for dynamically loading game software for smooth game play', describes a technology that loads in data in advance in order to prevent load screens. I think the PS5 will have a small ssd, 32gb-120gb, and a HDD for main storage. During gameplay in places where the HDD would normally be mostly idle, the game will load data from the HDD onto the SSD in preparation, based on what it thinks it's going to need to load next, I.E the next level or the closest area. Then when the time comes this data is already on the SSD ready to be loaded into memory at a much faster rate. Data will also be cached onto the SSD while you are installing a game, so when you first boot the game to the main menu/ first level it still loads fast. Eventually games that you haven't played in a long time will have their data removed from the SSD to make room. Though SSD prices are coming down, I already think $500 is pushing it for the specs. |
People have already looked at those Sony patents regarding SSD, it's a single-tiered solution with very fast speed, so no Hdd+ssd combo but it doesn't mean sony will use this for their upcoming console.
HDD+SSD combo just won't work and I gave up on it a long time ago. Just look at the spiderman gameplay demo, how much data would require in the SSD and the Vram for spiderman to fly around in jet-speed in the entire city? How much for a next-gen game? What happens when someone loads up spiderman when there is 0 data in the SSD, you somehow gonna load 40-50GB of data from a slow mechanical laptop drive into the SSD and the Vram, it just won't work.
CGI-Quality said:
Unfair? Nah, not really. The world of PC hardware is not the same as a new console release. |
Pc-gamers call us console peasents and it's really sony/microsoft fault, they should be able to release modern hardware around same time-frame as they are out on the pc market. Like zen2+navi+1TB ssd late this year and Zen3 + navi with ray tracing on 7nm+ if they go for late 2020 release.
Ofc we don't know exactly what we getting next year and we do have some clues that the gpu is more powerful than expected.
6x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!







